Lesson 2
Edge Solving
In Old Pochmann, we solve edges one piece at a time using the UF edge as a buffer. We read the sticker at UF, find where it belongs, move that target piece to UR, perform a T-perm, and undo the setup.
The Edge Cycle
- Look at the UF edge. Read its letter — this is your first target.
- Find that target piece and use setup moves to bring it to the UR position.
- Execute the T-perm to swap UF and UR.
- Undo the setup to restore everything except the solved edge.
- Repeat with the new piece in UF until all edges are solved.
Edge Swap Algorithm (T-Perm)
R U R' U' R' F R2 U' R' U' R U R' F'
This swaps UF and UR edges. It also swaps two corners, but that is harmless because we solve corners afterward.
Setup Move Examples
A setup move brings the target edge to UR. The setup must not disturb the UF buffer. After the T-perm, undo the setup.
UR (B)
(none)
Already in place
BR (E)
D' L2
Bring BR to UR
FR (G)
D L2
Bring FR to UR